Shading a Doll Base


Title: Shading Doll Base
Software: Corel PSP x2
Author: Sheryl
Home: SherylsPage
Tutorial Home: PSP
Skill Level: Intermediate and previous experience in working with pixels is required.
Description: Shading a doll base. This is a continuation of my Shading a Doll Base tutorial.
I will be explaining another way to shade your doll base. You can use the base under supplies or use your own base.

Terms of use: You are welcome to use your finished product how ever you like but please don't copy anything from this site and call it your own.

This tutorial was written using PSPx2 but it should work with earlier or later versions.

It's basically the same as the first tutorial except we'll be using the actual doll colors.

Preparations: If you're going to use my base, save the zip file to your computer and then open it in a folder you use for psp graphics.

The file is in gif format. If you have the Animation Shop, you can open it in that program and then export it to PSP.
If you're using x2 or an earlier version and don't have the Animation Shop, you can open it in PSPx2, but first, right click the background layer and promote it to a background layer.
Select all the black area. Don't forget to select under arm if you're using my base.
Hit your delete key on your keyboard and this will put it on a transparent background.

gif image

If you have PSPx6, you can just open it in that program and it will have a transparent background.

Let's get started.

Step 1

Open a new image 300x300 with a white background.
Zoom in 800% and turn on your grid.
Activate the base image you'll be using and copy and paste it as a new layer to your new image.
Name this base.
Select inside the base and flood fill it with #f8ece4.

Step 2
Add a new layer and name it dark shading.
The shading is basically done the same way as in my previous tutorial only this time we're using the finished colors.
Starting at the head and using the same color as the outline, #e5bba1, add some pixels about two pixels wide along the inside edge.


Do the same with the body but add more pixels under the breast area.

Step 3

Add another layer and name it light shading.
Use white to draw some pixels on the head and body where you think the light would shine.


Step 4

Now sit on the dark shade layer and apply a Gaussian blur with the radius 1
Sit on the light highlight layer and apply a Gaussian blur with a radius 2.
Sit on the base layer and select everything inside.
Go to Layers >
Sit on each of your shade layers and hit the delete key on your keyboard.
This will get rid of the pixels outside the doll's body.
Select none.
Turn off your background layer or you could delete it and merge visible.
That's it.
Export it to picture tube or save it as a pspimage to continue working on it.

If you'd like to learn one more way to shade the doll, click here.

If you have any questions, be sure to stop by my PSP Addict message board and ask for some help or stop by and show us your work.

Be sure to check out my tutorial for drawing eyes for this doll.