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Making a dress
This tutorial was done using psp9 and assumes you have a good working knowledge of psp.
To cut down on download time, I'm going to try and combine some of my screen shots
especially ones were we're just adding nodes.
Open up a transparent canvass, 300x300.
Flood fill the background layer white. This will make it easier to see what we’re doing.
Pick a color for the outline of your bear’s dress. I’m using #d08f8d but you can use what ever color you like.
Select your preset shapes tool and from the shapes list, pick rectangle with these settings.
Click on your pen tool and go to edit mode.
We need to add a few nodes but before we go any further, I want you to realize that shaping the dress is a lot of trial an error.
With that being said, let’s start along the top of your rectangle and add a node at 150x131. (Place your cursor at 150x131, click Ctrl, release your mouse and you will have added a node.)
Click on your top center node and drag it straight down about 4 pixels to 150x135.
Click your added right side node and pull it to the left to about 164x151.
Click on the handle on your right curve after node and pull it to the right about 2 pixels. If I hover over my arrow, I’m at 168x160. Click on the handle on your left curve before node and pull it to the left about 2 pixels. If I hover over my arrow, I’m at 132x160.
Grab the node along the left side of your dress and pull it up and in to about 140x145. Do the same thing with the node along the right side but pull this to about 160x145.
Click on your top left node and make this curve before. Drag the handle to the right about 4 pixels. If I hover over my arrow, I’m at 144x135. Click the same node and bring it up one pixel to 140x130. Click on you top right node and make this curve after. Drag this handle to the left about 4 pixels. If I hover over my arrow, I’m at 156x135. Click that same node and pull it up one pixel to 160x130. See below
We need to pull our dress out on either side so it covers our bear’s body so grab the handle on your right node and pull it to the right about 3 pixels.
Now we’re starting to get some shape to our dress but we need make the bottom look wavy.
Click your first added node on the left side and change the node type to curve before.
We’re still going to fiddle with this dress but you may want to change your vector name to dress and save what we have so far as a dress.
I want to make my bottom outside corners a little rounded looking so click the bottom right node and change it to curve before.
If you like this dress better, you can replace it with your previous saved shape or save it as a second dress shape. Once you save your shape, you can always edit your nodes to get a different look. Speaking of getting a different look, if you like, you can play with the nodes on the bottom of the dress to get a different look. Move them up, stretch them out. What ever you think looks good. And there’s always the undo feature if you don’t like what you’ve done.
I’m still not happy with the bottom of my dress so I’m going to make a few more adjustments.
I’ve done some more editing but it’s too hard to explain each step I’ve taken to get the bottom of my dress to look something like this.
I did change some of my curve before nodes to curve after and curve after to curve before. You just have to kind of play around with the nodes until you get a shape you’re happy with. I still may make some adjustments when I fine tune it with pixels. Before we go onto our sleeves, we need to make one more adjustment to the top of the dress. I should have mentioned this earlier but forgot. Click your top center node and make it symmetric. We’re going to be giving our dress a collar so the neck line isn’t that important, but you may want to stretch it out if you decide to pass on the collar. Alrighty then, let’s move onto the sleeves. You have saved what we’ve done so far, right? HOME PSP HOME |